Interactive audio changes according to player action and game state. That makes implementation, hierarchy, variation, mixing, and performance as important as the quality of any individual recording.
Students begin with a clear communication goal: what should the player understand or feel? They then build an audio response, test it against gameplay, and revise when the system becomes repetitive, unclear, or disconnected from the visual action.
The final work is assessed in context. A sound that is impressive on its own may still need to become quieter, shorter, more varied, or more informative when it joins the rest of the game.
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